S

SportLink

Object Lifecycle

State Machine Diagram

嚴格遵循 UML 狀態轉移規範,標示各物件狀態之轉換事件與條件 (Guard Conditions)。

stateDiagram-v2 [*] --> Available Available --> Locked : 主揪預約 [時段空閒] state "Locked" as Locked { [*] --> 倒數計時 } Locked --> Available : 取消或逾時 [未結帳] Locked --> Booked : 確認付款 [結帳成功] Booked --> Available : 取消球局 Booked --> [*] : 時段結束
stateDiagram-v2 [*] --> Pending : 發送申請 Pending --> Rejected : 主揪拒絕 Rejected --> [*] Pending --> Approved : 主揪同意 state "Approved" as Approved Approved --> Completed : 正常參與結束 Completed --> [*] Approved --> Exit_Check : 點擊退出 %% 正規的 UML 決策節點 (Decision Node) state Exit_Check <> Exit_Check --> Normal_Exit : [尚未逾時] Normal_Exit --> [*] Exit_Check --> Paid_Absent : [已逾時且同意付費] Paid_Absent --> [*] Exit_Check --> Malicious_Dropout : [已逾時且拒絕付費] Malicious_Dropout --> Penalty : 觸發扣分 Penalty --> [*]